DGAH 120
- Instructor: Dr. Anastasia Salter
- Email: asalter@carleton.edu
- Office: Weitz 239A
- Class Sessions: Tuesday / Thursday 10:10 AM - 11:55 AM
- Class Location: Weitz Center 138
- Office Hours: Tuesday / Thursday 1:00 - 2:45 PM
Contents
- DGAH 120
- Contents
- Course Description
- Course Objectives
- Materials and Texts
- Evaluation and Grading
- Weekly Schedule
Course Description
Contemporary forms of interactive digital narrative, ranging from electronic literature to games, demonstrate the affordances of the computer as a site of storytelling. Working from the prehistory of Oulipian constrained writing through to early hypertext experiments of authors such as Shelley Jackson to contemporary games such as Kentucky Route Zero, we will develop an understanding of both the history and current trends in born-digital literary experimentation and practice. Through the lens of these digital texts, we will explore the potential for reimagining the “book” through new interfaces, interactions, and technologies. No knowledge of code is necessary.
The course is divided into two units, with corresponding creative projects:
- Hypertext & Electronic Literature. In our first unit, we will read and critique printed nonlinear narratives, using both physical and digital works as an inspiration and considering the history of design approaches to hypertextual play in print. Throughout, we will work with both paper-based narrative design and use Twine as a prototyping tool to build new interactive digital narratives.
- Adventure Games & Visual Novels. In our second unit, we will consider narrative games, with particular attention to adventure games, visual novels, and quest-driven narratives. We will use Ren’Py to build small narrative experiences, working with systems for developing simple visual environments and character interactions and conversations. Examples will include games across genres, including visual novels, walking simulators, and casual games.
Students will have two personally-designed short interactive digital narratives completed at the conclusion of the course.
Course Objectives
- Understand the history and future of the “book”
- Play and critique a range of interactive digital narratives
- Develop an understanding of both hypertextual and object-oriented interactive narrative design
- Prototype interactive storytelling experiences in a range of genres
- Explore and apply theoretical frameworks of electronic literature and game studies
Materials and Texts
Required books include:
- The Book. Amaranth Borsuk.
- Twining: Critical and Creative Approaches to Hypertext Narratives. Anastasia Salter and Stuart Moulthrop (open access).
- To Be or Not to Be: A Chooseable-Path Adventure. Ryan North.
- Electronic Literature. Scott Rettberg.
- Game Design Vocabulary. Anna Anthropy and Naomi Clark.
In addition, students may opt to purchase games for their critiques: however, free options will be available for all critique prompts. We will be close-playing interactive digital narratives in class together every week.
Evaluation and Grading
Points | Assignment Summary | |
---|---|---|
30 | In-Class Making* - Every week, we will work on collaborative and individual creative exercises to conceptualize, prototype, design, develop, and test games. In-class exercises cannot be made up, but one can be missed with no penalty. | |
15 | Twine Hypertext - Building on the in-class exercises, students will develop their own complete interactive hypertext in Twine, incorporating complex interactivity and digital storytelling with at least two meaningful endings. | |
15 | Ren’Py Game - Building on the in-class exercises, students will develop their own complete visual narrative game in Ren’Py, incorporating environments and characters to tell a story. | |
30 | Interactive Digital Narrative Critiques - Students will write three short papers reflecting on works of interactive digital narrative, selected from the provided lists for each genre or approved by the instructor. | |
10 | Final Reflection - The final exam will consist of a take-home reflection putting forth a personal design philosophy, informed by course readings and games. |
Grades are calculated out of 100 following a standard letter scale. Digital projects and critiques will be accepted up to three days late with no penalty. Attended is expected, but only in-class exercises are formally graded: if you miss a class, a summary of what you missed will be posted along with slides and any other materials in the Moodle.
Weekly Schedule
All readings should be completed before the listed class meeting. Generally, Tuesday meetings will focus on lecture and discussion, with close play of games, while Thursdays will involve making exercises and build towards the two creative projects: however, this will vary as we progress. Works listed as “play together” will be explored in class, no need to play ahead!
Week One: Choose Your Own Adventure - January 7th and 9th
- Tuesday: Class Overview and Play Together - my body, Colossal Cave Adventure
- Thursday: In-Class Making One - Paper & String Prototype
- Read: Genres of Electronic Literature, Electronic Literature
Week Two: Imagining the Book - January 14th and 16th
- Tuesday: Play Together - Endless Suburbs, Victory Garden 2022, howling dogs
- Read: To Be or Not to Be (explore - try to find an ending)
- Read: Combinatory Poetics, Electronic Literature
- Thursday: In-Class Making Two - Links & Passages
- Read: The Book as Object, The Book
- Read: Introduction and Twine as Platform, Twining
Week Three: Twines & Hypertext - January 21st and 23rd
- Tuesday: Play Together - Queers in Love at the End of the World, Quing’s Quest VII, With those we love alive, Content Moderator Sim
- Read: The Book as Content, The Book
- Read: Twine (R)evolutions, Twining
- Demo: Continuing with Macros
- Thursday: In-Class Making Three - Conditionals & Choices
- Read: Twine Practical One (PDF in Moodle)
- Read: Hypertext Fiction, Electronic Literature
- Due January 24th: Critique One - Hypertext
Week Four: Interactive Fiction - January 28th and 30th
- Tuesday: Play Together - Bandersnatch, Even Cowgirls Bleed, The Master of the Land, my father’s long long legs, the uncle who works for nintendo
- Demo: GitHub Pages
- Read: The Book as Idea, The Book
- Read: Interactive Fiction, Electronic Literature
- Thursday: In-Class Making Four - Bitsy
- Read: Kinetic & Interactive Poetry, Electronic Literature
- Read: Twine Practical Two (PDF in Moodle)
Week Five: Electronic Literature - February 4th and 6th
- Tuesday: Play Together - Dream Life of Letters, The HTML Review, 10 LOST BOYS
- Work Time: Finishing Twine
- Read: Queer Twine and Camp, Twining
- Read: Language, Game Design Vocabulary
- Thursday: In-Class Making Five - Twine Hypertext Showcase
- Read: Twine and the Critical Moment, Twining
- Due February 6th: Twine Hypertext
Week Six: Digital Poetics - February 11th and 13th
- Tuesday: Play Together - Day of the Tentacle, Digital: A Love Story
- Demo: Installing + Configuring Ren’Py
- Read: Networked Writing, Electronic Literature
- Read: Verbs & Objects, Game Design Vocabulary
- Thursday: In-Class Making Six - Ren’Py Basics
- Play Together: Doom, Myst, Butterfly Soup
- Read: Scenes, Game Design Vocabulary
Week Seven: Visual Novels - February 18th and 20th
- Tuesday: Play Together - Dream Daddy, Monster Prom, Doki Doki Literature Club
- Read: The Book as Interface, The Book
- Demo Part One: Ren’Py Murder Mystery
- Thursday: In-Class Making Seven - Finish Ren’Py Murder Mystery
- Play Together - Stillwater, Long Live the Queen, King of the Cul-De-Sac
- Read: Context, Game Design Vocabulary
- Due February 21st: Critique Two - Electronic Literature
Week Eight: Adventure Games - February 25th and 27th
- Tuesday: Play Together - Grim Fandango, I Have No Mouth and I Must Scream, Gabriel Knight
- Read: Creating Dialogue, Game Design Vocabulary
- Read: Divergent Streams, Electronic Literature
- Demo Part One: Ren’Py RPG
- Thursday: In-Class Making Eight - RPG
- Play Together - Gone Home, Broken Age, Undertale
- Read: Resistance, Game Design Vocabulary
Week Nine: Environmental Storytelling - March 4th and 6th
- Tuesday: Play Together - Kentucky Route Zero, Firewatch, NORCO
- Read: Storytelling, Game Design Vocabulary
- Demo: GUIs and Work Time
- Thursday: In-Class Making Nine - Polishing and GUIs
- Play Together - A Short Hike, Emily is Away, The Wreck, Venba
- Read: Further Playing, Game Design Vocabulary
- Due March 7th: Critique Three - Adventure Game
Week Ten: Play and Critique - March 11th
- Tuesday: In-Class Making Ten - Ren’Py Game Showcase
Take-Home Final Exam: Reflective Writing - Due Monday, March 17th