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Interactive Digital Narratives

Winter 2025 - Anastasia Salter

Critique Three: Adventure Games

Our third and final critique exercises focuses on adventure games, broadly interpreted. The suggested games including walking simulators, “point and click” graphic adventures, visual novels, and many other sub-genres. I know this list can be overwhelming, but I encourage you to look at games you’ve purchased but haven’t had time to play (particularly from Humble Bundles and Steam sales) to see if one is on this list. You can also read reviews of many of these games at Adventure Gamers. I’ve tried to include a mix of exceptional titles from the past decade as well as very recent releases. There are several free or very cheap titles on the list, as well as a few larger releases that are more expensive, so I encourage you to take some time choosing. As before, if you wish to suggest an alternative title, please get it approved by me in advance.

Consider using the keywords and filters to find a work of interest to you. You’ll need to complete at least one traversal of the work (2-3 are recommended) and document the process, so I suggest using screenshots to track interesting moments as you go. For longer games, you can limit your traversal to a segment of gameplay, such as a first episode or the first hour of content.This analysis should be a short (500 - 750 words) essay. Your critique should include:

As with our previous critiques, don’t worry about academic formality in your voice: feel free to use “I.” A brief works cited should be included for any course texts, reviews, or games referenced. Remember, at least two citations of Game Design Vocabulary are required, and additional course text citations are recommended.