(align:"=><=")+(box:"=XX=")[(text-style:"bold","blink")[Gaming Twine] <img src="title.png"> //A Demo// [[Begin]]]Welcome to the game. Name your character: (input-box: bind $charName, "XXX=", 1, "Chara") Your stats are: *Curiousity: (print:$curiousity) *Ambition: (print:$ambition) *Persistence: (print:$persistence) *Kindness: (print:$kindness) [[You can't re-roll in life->Play]]. (after: 2s)[(enchant:?page,(bg:yellow))flash] (char-style: via (t8n-delay:pos*60)+(t8n:'dissolve'))[A pleasure to make your acquaintance.] Let's make a decision. Your (link-reveal:"enemy",(action:'mouseout'))[ or former friend?] has asked a favor. Do you... (if: $curiosity > 8)[ [[Investigate their motives->Investigation]] ] (if: $ambition > 8)[ [[Help them in exchange for future rewards->Exchange]] ] [[Ignore them->Ignore]] You dig deeper, quietly asking around and observing their behavior. They’re hiding something, but is it malice or desperation? (set: $curiosity to $curiosity + 1) (set: $persistence to $persistence - 1) Do you... (if: $persistence > 11)[ [[Confront them directly->Confront]] ] (if: $curiosity > 13)[ [[Keep observing for more evidence->Observe]] ] [[Walk away, unsure of what to believe->WalkAway]]You offer your help, but not without securing a promise of future gain. They seem eager, perhaps too eager, to agree. (set: $ambition to $ambition + 1) (set: $kindness to $kindness - 1) Do you... (if: $ambition > 14)[ [[Demand an immediate sign of loyalty->DemandLoyalty]] ] [[Trust them and start helping->StartHelping]] (if: $curiosity > 10 and $ambition < 14)[ [[Double-check their reputation first->ReputationCheck]] ]You turn your back on their request, leaving them to their own devices. There's relief, but also a lingering sense of doubt. (set: $persistence to $persistence + 1) (set: $curiosity to $curiosity - 1) Do you... (if: $kindness > 11)[ [[Reflect on whether you made the right choice->Reflect]] ] [[Move on without looking back->MoveOn]] (if: $ambition > 12)[ [[Reconsider your decision->Reconsider]] ](if: (passage:)'s name is not "Title")[(align:"==>")+(box:"=XX=")[(b4r:"dotted")+(b4r-colour:purple)[''Name: (print: $charName)'' Curiousity: (print:$curiousity) Ambition: (print:$ambition) Persistence: (print:$persistence) Kindness: (print:$kindness)]]]{(set: $curiousity to (random: 10,15)) (set: $ambition to (random: 10,15)) (set: $persistence to (random: 10,15)) (set: $kindness to (random: 10,15)) (set: $charName to "Chara") (track: 'background', 'loop', true) (track: 'background', 'playwhenpossible') }(align:"=><=")[<iframe width=500 height=500 src="bitsydemo.html"></iframe>](align:"=><=")[<iframe width=500 height=500 src="bitsydemo.html"></iframe>](align:"=><=")[<iframe width=500 height=500 src="bitsydemo.html"></iframe>](align:"=><=")[<iframe width=500 height=500 src="bitsydemo.html"></iframe>](align:"=><=")[<iframe width=500 height=500 src="bitsydemo.html"></iframe>](align:"=><=")[<iframe width=500 height=500 src="bitsydemo.html"></iframe>](align:"=><=")[<iframe width=500 height=500 src="bitsydemo.html"></iframe>](align:"=><=")[<iframe width=500 height=500 src="bitsydemo.html"></iframe>](align:"=><=")[<iframe width=500 height=500 src="bitsydemo.html"></iframe>]background: loop.wav