Critical-Making-Syllabus

Spring 2024 Edition @ UCF

This project is maintained by AMSUCF

Making Exercise Six: Metagames

As we’ve only begun to explore the two platforms introduced in week four and five, this week offers an opportunity to intentionally reflect on their juxtapositions and points of departure. Consider my collaboration in the examples from Buzzademia, “Blocked In,” which doesn’t use Bitsy, but does remix the platformer and the hypertext.

Blocked In

Here’s a few playful examples of works that similarly collide mechanics, and rethink the expected limitations of play:

The Metagame Prompt

For this exercise, you have substantial flexibility in form, but a focused goal in concept. This making exercise should have a clear meta component, and provide an interaction that itself reflects on the platform, the technologies involved, the modality of play, and/or the experience of player traversal. Keep the following goals in mind as you make:

As always, your post should include both the playable work and the reflection, and consider embedding screenshots (or gifs, and noted below) of your process towards the final.

Resources for Metagaming

In this week’s video tutorial, I offer one model for how to approach this exercise: your approach can look very different, or you can riff on the examples provided. Here’s the links to tools to support your process - use as few or as many as make sense for your concept: